Follow-up Comment #2, bug #10603 (project wesnoth):
A little more information, quite confident the problem lies in the C++ and
not in my WML coding. Specifically with the replay code. The problem occurs
when players have a [message] that is activated on their side.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?10603>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs