Update of bug #10589 (project wesnoth):
Category: Bug => Feature Request
Status: Confirmed => None
Summary: WML engine problem -- [teleport] not checking for
walls => WML engine problem -- [teleport] needs a no_bad_terrain attribute
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Follow-up Comment #4:
[teleport] needs a no_bad_terrain attribute that will prevent the engine from
dropping a teleported scattered unit on terrain where it has no legal move
targets.
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<http://gna.org/bugs/?10589>
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