Update of bug #10589 (project wesnoth):

                Category:                     Bug => Feature Request        
                  Status:               Confirmed => None                   
                 Summary: WML engine problem -- [teleport] not checking for
walls => WML engine problem -- [teleport] needs a no_bad_terrain attribute

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Follow-up Comment #4:


[teleport] needs a no_bad_terrain attribute that will prevent the engine from
dropping a teleported scattered unit on terrain where it has no legal move
targets.

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Reply to this item at:

  <http://gna.org/bugs/?10589>

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