URL:
  <http://gna.org/bugs/?11124>

                 Summary: Movement display messy when current MP exceeds max
MP
                 Project: Battle for Wesnoth
            Submitted by: zookeeper
            Submitted on: Friday 22/02/08 at 14:03
                Category: Bug
                Severity: 2 - Minor
                Priority: 5 - Normal
              Item Group: User Interface
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.3.18
        Operating System: win xp

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Details:

In the right panel, the current/max MP numbers of a unit is shown as
decreasingly dim as the current MP's drop (when the unit has 4/4 it's bright,
3/4 is a bit less bright, 0/4 is quite dim). However, if the current MP's of a
unit get raised (via WML) over the max MP, the display gets very dim (more so
than when the unit has 0 MP), or sometimes seems to vanish entirely (turns to
pure black). The latter can happen on high movement units, whereas low
movement units only seem to suffer from the former.

The way the display should work: if current MP is higher than max MP, use the
same brightness as the one that's used when current MP equals max MP.




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