URL:
<http://gna.org/bugs/?11124>
Summary: Movement display messy when current MP exceeds max
MP
Project: Battle for Wesnoth
Submitted by: zookeeper
Submitted on: Friday 22/02/08 at 14:03
Category: Bug
Severity: 2 - Minor
Priority: 5 - Normal
Item Group: User Interface
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.3.18
Operating System: win xp
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Details:
In the right panel, the current/max MP numbers of a unit is shown as
decreasingly dim as the current MP's drop (when the unit has 4/4 it's bright,
3/4 is a bit less bright, 0/4 is quite dim). However, if the current MP's of a
unit get raised (via WML) over the max MP, the display gets very dim (more so
than when the unit has 0 MP), or sometimes seems to vanish entirely (turns to
pure black). The latter can happen on high movement units, whereas low
movement units only seem to suffer from the former.
The way the display should work: if current MP is higher than max MP, use the
same brightness as the one that's used when current MP equals max MP.
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<http://gna.org/bugs/?11124>
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