URL:
  <http://gna.org/bugs/?11164>

                 Summary: Kaleh advancements need to be rewritten not to
crash replay code
                 Project: Battle for Wesnoth
            Submitted by: cycholka
            Submitted on: Tuesday 02/26/2008 at 21:10
                Category: Bug
                Severity: 4 - Important
                Priority: 5 - Normal
              Item Group: Campaign
                  Status: In Progress
                 Privacy: Public
             Assigned to: cycholka
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 3.19+
        Operating System: any

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Details:

Posting not to forget, will try few different approaches to do this.

20:49   YogiHH          cyholka: i don't know WML good enough to have an 
opinion on
that, but i will tell you what the problem is and you might judge yourself

        cyholka I'm all ears
20:50   Ivanovic        YogiHH: that is: does the problem exist for all units 
that
only have AMLA and >1 option?
        YogiHH          cyholka: On reaching a certain xp, you can choose 
between different
advancements, but Kaleh does not level immediately

20:51   YogiHH          cyholka: for that choosing, the replay stores a 
choose-command

        YogiHH          cyholka: on replaying, choose commands only get 
executed, when the
vector advancing_units is filled

20:52   YogiHH          cyholka: that one again gets filled on an attack if
unit.advances() detects an advancement

        YogiHH          cyholka: right after the attack in the replay code to 
be precise




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