URL:
<http://gna.org/bugs/?11164>
Summary: Kaleh advancements need to be rewritten not to
crash replay code
Project: Battle for Wesnoth
Submitted by: cycholka
Submitted on: Tuesday 02/26/2008 at 21:10
Category: Bug
Severity: 4 - Important
Priority: 5 - Normal
Item Group: Campaign
Status: In Progress
Privacy: Public
Assigned to: cycholka
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 3.19+
Operating System: any
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Details:
Posting not to forget, will try few different approaches to do this.
20:49 YogiHH cyholka: i don't know WML good enough to have an
opinion on
that, but i will tell you what the problem is and you might judge yourself
cyholka I'm all ears
20:50 Ivanovic YogiHH: that is: does the problem exist for all units
that
only have AMLA and >1 option?
YogiHH cyholka: On reaching a certain xp, you can choose
between different
advancements, but Kaleh does not level immediately
20:51 YogiHH cyholka: for that choosing, the replay stores a
choose-command
YogiHH cyholka: on replaying, choose commands only get
executed, when the
vector advancing_units is filled
20:52 YogiHH cyholka: that one again gets filled on an attack if
unit.advances() detects an advancement
YogiHH cyholka: right after the attack in the replay code to
be precise
_______________________________________________________
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<http://gna.org/bugs/?11164>
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