URL:
<http://gna.org/bugs/?11160>
Summary: Symbol 'INCLUDE' will cause a recursive macro call
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Dienstag 26.02.2008 um 14:22 CET
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: WML
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.3.18
Operating System: Windows
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Details:
As in http://www.wesnoth.org/forum/viewtopic.php?t=20077
gnurob wrote:
_Hi,
A boat load of campaigns and eras will not load. Wesnoth displays an error on
start-up: "Symbol 'INCLUDE' will cause a recursive macro call"
Its been happening for a few versions prior to 1.3.19, but I don't see anyone
else complaining. Its starting to feel like a local issue.
Is this familiar to anyone else out there? ...eras and campaigns falling
behind development? ...something broken on my end?
Thanks!_
me wrote:
_broken on my end to, i repaired it by hand(the .cfg) and forgot it._
SkeletonCrew wrote:
_could you post a bug at bugs.wesnoth.org including what you needed to
repair?_
the original file :
#ifdef MULTIPLAYER
#undef INCLUDE
#define INCLUDE PATH
[EMAIL PROTECTED]/Darven_City/{PATH}}
#enddef
{INCLUDE scenarios}
#undef INCLUDE
#endif
my change to make it work for me again:
#ifdef MULTIPLAYER
[EMAIL PROTECTED]/Darven_City/scenarios}
#endif
Lizard
(Darven_City is just some 2v2 Hall of Lame with some bugs.)
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<http://gna.org/bugs/?11160>
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