URL:
  <http://gna.org/bugs/?11160>

                 Summary: Symbol 'INCLUDE' will cause a recursive macro call
                 Project: Battle for Wesnoth
            Submitted by: None
            Submitted on: Dienstag 26.02.2008 um 14:22 CET
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: WML
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.3.18
        Operating System: Windows

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Details:

As in http://www.wesnoth.org/forum/viewtopic.php?t=20077

gnurob wrote:
_Hi,

A boat load of campaigns and eras will not load. Wesnoth displays an error on
start-up: "Symbol 'INCLUDE' will cause a recursive macro call"

Its been happening for a few versions prior to 1.3.19, but I don't see anyone
else complaining. Its starting to feel like a local issue.

Is this familiar to anyone else out there? ...eras and campaigns falling
behind development? ...something broken on my end?

Thanks!_

me wrote:
_broken on my end to, i repaired it by hand(the .cfg) and forgot it._

SkeletonCrew wrote:
_could you post a bug at bugs.wesnoth.org including what you needed to
repair?_

the original file : 
#ifdef MULTIPLAYER

#undef INCLUDE
#define INCLUDE PATH
[EMAIL PROTECTED]/Darven_City/{PATH}}
#enddef

{INCLUDE scenarios}
#undef INCLUDE

#endif 
my change to make it work for me again: 
#ifdef MULTIPLAYER

[EMAIL PROTECTED]/Darven_City/scenarios}

#endif 

  Lizard

(Darven_City is just some 2v2 Hall of Lame with some bugs.)





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  <http://gna.org/bugs/?11160>

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