Follow-up Comment #1, patch #1029 (project wesnoth):

My previous question have no value:
I have confuse the "[recall]" in "DirectActionsWML" and "[recall]" in the
"ReplayWML".
So the patch throw the good event in the good case (i.e a "recall" during the
game and a recall/recruit inside a replay). 

Sorry for this mistake.

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