Follow-up Comment #1, bug #11532 (project wesnoth):
The first part ( [filter_Self] ) works fine with my dumb slow 5-lines
prototype (only for mouse footsteps).
So if we keep a symmetric teleport (like we do now for villages: same filter
on source and destination) no need to worry about the scoping problem of
$this_unit in [filter_destination]. And besides performance problem (which is
maybe serious), it seems doable.
So better wait that I check how give pair source-destination to the
pathfinding before attacking this part. This one looks harder and need more
deep changes.
I think I will start with the first simpler version, to check performance and
because it already support old teleport (except some details) and allow funny
stuff.
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