URL:
<http://gna.org/bugs/?11532>
Summary: Allow [teleport] abilities to specify valid
source/destination
Project: Battle for Wesnoth
Submitted by: zookeeper
Submitted on: Sunday 20/04/08 at 19:53
Category: Feature Request
Severity: 1 - Wish
Priority: 5 - Normal
Item Group: WML
Status: None
Privacy: Public
Assigned to: alink
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: trunk
Operating System: all
_______________________________________________________
Details:
Teleportation shouldn't be hardcoded to only work from village to village,
but instead the ability should be able to specify the valid source and
destination locations.
The core village-to-village teleport WML would become something like this:
[teleport]
id=teleport
name= _ "teleport"
id= _ "Teleport:
This unit may teleport between any two empty villages owned by its side using
one of its moves."
[filter_self]
[filter_location]
terrain=*^V*
owner_side=$this_unit.side
[/filter_location]
[/filter_self]
[filter_destination]
terrain=*^V*
owner_side=$this_unit.side
[/filter_destination]
[/teleport]
As discussed in IRC, some yet undecided extra C++ support is actually needed
to enable the ownership test in [filter_destination].
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?11532>
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