URL:
<http://gna.org/bugs/?11914>
Summary: Unit animations are drawn between base terrain and
overlays
Project: Battle for Wesnoth
Submitted by: cycholka
Submitted on: Saturday 28/06/08 at 04:15
Category: Bug
Severity: 3 - Normal
Priority: 3 - Low
Item Group: Graphics
Status: None
Privacy: Public
Assigned to: boucman
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.5.1+svn
Operating System: any
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Details:
Something I noticed just now, though it might be around for a while, didn't
play trunk for long lately. Anyway, to reproduce have an unit move trough, or
attack from 'camp' castle hex from any northern (n is the most visible case;
ne, nw also glitch) direction. You'll notice that the fence is drawn on top
of the unit animations at all time. I've noticed this also with forests and I
think there's a glitch with swamp reeds.
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Reply to this item at:
<http://gna.org/bugs/?11914>
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