URL:
  <http://gna.org/bugs/?11914>

                 Summary: Unit animations are drawn between base terrain and
overlays
                 Project: Battle for Wesnoth
            Submitted by: cycholka
            Submitted on: Saturday 28/06/08 at 04:15
                Category: Bug
                Severity: 3 - Normal
                Priority: 3 - Low
              Item Group: Graphics
                  Status: None
                 Privacy: Public
             Assigned to: boucman
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.5.1+svn
        Operating System: any

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Details:

Something I noticed just now, though it might be around for a while, didn't
play trunk for long lately. Anyway, to reproduce have an unit move trough, or
attack from 'camp' castle hex from any northern (n is the most visible case;
ne, nw also glitch) direction. You'll notice that the fence is drawn on top
of the unit animations at all time. I've noticed this also with forests and I
think there's a glitch with swamp reeds.




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