Follow-up Comment #2, bug #11914 (project wesnoth):

The only solution I see is to draw animations on another layer, so basically
move the unit in front of the terrain, when an animation plays.

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?11914>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs

Reply via email to