URL:
  <http://gna.org/bugs/?11965>

                 Summary: Animated item haloes not working properly alone
                 Project: Battle for Wesnoth
            Submitted by: shadowmaster
            Submitted on: Friday 07/04/2008 at 18:16
                Category: Bug
                Severity: 3 - Normal
                Priority: 6
              Item Group: Graphics
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.5.1+svn
        Operating System: openSUSE 10.3

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Details:

In 1.5.1+svn, the test scenario has an animated campfire hex made of item
haloes. It animates properly as long as:

1) there are other animations in progress in the visible screen area or;
2) the user is highlighting other hexes, continuously (not still)

So, if one starts the test scenario, sets the game to a reasonably low
resolution (say, 1280x800), and scrolls down so that no captured villages are
visible (captured by any side), the campfire won't animate unless the user
starts highlighting hexes around, or one of the visible units is decided upon
for playing idle animations.




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Reply to this item at:

  <http://gna.org/bugs/?11965>

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