Update of bug #11965 (project wesnoth):
Assigned to: boucman => mordante
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Follow-up Comment #4:
this is not linked to my animation code, I only animate units...
mordante, I think you're the last one to have looked at the low level display
code...
my guess is that it's a proble in the main wesnoth loop..; i.e haloes don't
trigger a redraw when they should (they still correctly invalidate, as
mentionned earlier)
I thik your the one with the most chance to find that one
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