Update of bug #11965 (project wesnoth):

             Assigned to:                 boucman => mordante               

    _______________________________________________________

Follow-up Comment #4:

this is not linked to my animation code, I only animate units...

mordante, I think you're the last one to have looked at the low level display
code...

my guess is that it's a proble in the main wesnoth loop..; i.e haloes don't
trigger a redraw when they should (they still correctly invalidate, as
mentionned earlier)

I thik your the one with the most chance to find that one

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?11965>

_______________________________________________
  Message posté via/par Gna!
  http://gna.org/


_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs

Reply via email to