URL:
  <http://gna.org/bugs/?12106>

                 Summary: serialization of attacks loses most [effect]
modifications
                 Project: Battle for Wesnoth
            Submitted by: None
            Submitted on: Monday 07/28/2008 at 19:48 CEST
                Category: Bug
                Severity: 5 - Blocker
                Priority: 5 - Normal
              Item Group: None
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.5.2+svn
        Operating System: Gentoo Linux

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Details:

For example, if you have a unit with the Strong trait, and save and load the
game or [store_unit] and then [unstore_unit] that unit, it will lose the
damage bonus.

The reason for the problem is simple: while most [effect] modifications are
reflected in the WML, most that apply to attacks (increase_damage, etc -
everything but specials) are currently only reflected in the attack_type
construct (that is to say, in its member variables other than
attack_type.cfg_, which is saved.)

A simple fix would be to, in attack_type::apply_modification(), also modify
the attack_type's cfg_ variable to reflect each of the changes.




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Reply to this item at:

  <http://gna.org/bugs/?12106>

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