Update of bug #12962 (project wesnoth):

                Priority:              5 - Normal => 2                      
              Item Group:                     WML => User Interface         
                  Status:                    None => Confirmed              
             Assigned to:                    None => shadowmaster           

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Follow-up Comment #2:

It is caused by the usage of:

++
[endlevel]
  result=victory
[/endlevel]
--

... in the first scenario's prestart event. Replacing 'victory' with
'continue_no_save' solves it. Probably caused by the fact that some parts of
the rendering engine are not ready by the time the 'prestart' event is fired.

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Reply to this item at:

  <http://gna.org/bugs/?12962>

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