Follow-up Comment #1, bug #13118 (project wesnoth):

I totally agree with the idea of using the save action::move_unit function,
it's a wise change. I was probably not clear in my report, but if I suggested
to revert it, it's because it makes these pathfinding differences much more
important (it was only visual before) and because it's recent bold change.

But have you noticed that it's orthogonal to my proposition to send the full
path in the [move] action ? In fact, it may even be an optimization of
replay, because it allow to skip all the pathfinding search (only the sender
do it). And I believe it's easy to code, just need to parse a string. Like I
said I suspect that controlling all areas affecting pathfinding will be more
work. Also, note that relying on pathfinding exact match and changing it in
RC2 will break compatibility anyway.

So are you opposed to transmit path data ?

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