Update of bug #13118 (project wesnoth):

                  Status:             In Progress => Fixed                  

    _______________________________________________________

Follow-up Comment #9:

Also added backwards compatibility code for 1.6RC1 replay (if they worked
with 1.6RC1)
http://svn.gna.org/viewcvs/wesnoth?rev=33374&view=rev

- RC1 will not be able to read RC2 replays. I suppose it's not a problem
(only affect people sharing replays, and just need to upgrade to be able to
read it).
- RC1 can't play MP with RC2
- RC1 can play with RC1 but has a risk to have this OOS bug
- I think RC2 can observe RC1 MP games

We can add code to make RC2 send data in both formats, allowing the two
versions to communicate, but I prefer not, because it will make RC2 and 1.6.x
send useless data on network (only used by few RC1)

So, we must forbid RC1 to join the RC2 server.

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?13118>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs

Reply via email to