Update of bug #13118 (project wesnoth):
Status: In Progress => Fixed
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Follow-up Comment #9:
Also added backwards compatibility code for 1.6RC1 replay (if they worked
with 1.6RC1)
http://svn.gna.org/viewcvs/wesnoth?rev=33374&view=rev
- RC1 will not be able to read RC2 replays. I suppose it's not a problem
(only affect people sharing replays, and just need to upgrade to be able to
read it).
- RC1 can't play MP with RC2
- RC1 can play with RC1 but has a risk to have this OOS bug
- I think RC2 can observe RC1 MP games
We can add code to make RC2 send data in both formats, allowing the two
versions to communicate, but I prefer not, because it will make RC2 and 1.6.x
send useless data on network (only used by few RC1)
So, we must forbid RC1 to join the RC2 server.
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