URL:
<http://gna.org/bugs/?13165>
Summary: AI leader behaving too aggressive
Project: Battle for Wesnoth
Submitted by: jhinrichs
Submitted on: Dienstag 10.03.2009 um 22:56
Category: Bug
Severity: 5 - Blocker
Priority: 7 - High
Item Group: Artificial Intelligence
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.5.13+svn
Operating System: Windows XP
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Details:
The AI leader is participating in fighting a lot more than he used to. If he
left the keep far enough, he will keep fighting (though seeking villages when
low on hitpoints) and never return to recruit, no matter how much gold he
has.
Attached is a replay between two AI's, demonstrating the problem.
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File Attachments:
-------------------------------------------------------
Date: Dienstag 10.03.2009 um 22:56 Name: 2p_-_Weldyn_Channel_replay.gz
Size: 18kB By: jhinrichs
<http://gna.org/bugs/download.php?file_id=5411>
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Reply to this item at:
<http://gna.org/bugs/?13165>
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