Follow-up Comment #2, bug #13186 (project wesnoth):
There seem to be some changes in r33571 anymore. That is I opened a game with
this revision and there it seems to not occur anymore. Maybe due to changed
parameters at some places due to this commit (or do to some other AI related
commit since 1.5.13). This will require some testing to check if it really is
fixed or not.
Comments about "reproducing" this issue:
1) get the addon "skullduggery"
2) do *not* move out of the keep to grab villages
3) just fight the units and check if any enemys approach from the east after
the spawn in turn 5
I attached a replay showing a situation where things seem to have worked as
expected.
(file #5423)
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Additional Item Attachment:
File name: 4p_-_Skullduggery_(Arcade)_replay.gz Size:22 KB
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Reply to this item at:
<http://gna.org/bugs/?13186>
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