Update of bug #13186 (project wesnoth):
Status: None => Fixed
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Follow-up Comment #3:
Okay, sounds like I can mark this as "fixed" (though it was by accident ;)
).
[19:31:05] <sk-> everything else I tested (all my old survivals from 1.4)
works great with the revision. Seems the problem is solved.
[19:33:16] <Ivanovic> sk-: this sounds promising, looks like my "unification"
of stuff (really simple change!!!) had some positive effect...
[19:34:11] <sk-> it radically changed the behavior. Before I could end turn
30 times and the AI would start filling up on both sides of that map,
spilling over into the void.
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