URL:
<http://gna.org/bugs/?13223>
Summary: AI does nothing when the leader is far from the
keep
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Четверг 19.03.2009 at 19:29 CET
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Artificial Intelligence
Status: None
Privacy: Public
Assigned to: None
Originator Email: [email protected]
Open/Closed: Open
Discussion Lock: Any
Release: 1.5.14
Operating System: Windows Vista
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Details:
How-to-reproduce:
multiplayer\local game
2p-Caves of the Basilisk
two players:
#2 (default ai): drakes\drake flare
Wait for 4 turns. (with some reloads maybe)
Sometimes on the second turn the leader goes far from the keep, and on the
3rd turn he tries to return, but he can not reach the nearest keep. If it
happens, AI only skips turns and does nothing.
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Reply to this item at:
<http://gna.org/bugs/?13223>
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