URL:
  <http://gna.org/bugs/?13223>

                 Summary: AI does nothing when the leader is far from the
keep
                 Project: Battle for Wesnoth
            Submitted by: None
            Submitted on: Четверг 19.03.2009 at 19:29 CET
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Artificial Intelligence
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: [email protected]
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.5.14
        Operating System: Windows Vista

    _______________________________________________________

Details:

How-to-reproduce: 

multiplayer\local game 
2p-Caves of the Basilisk
two players: 
#2 (default ai): drakes\drake flare

Wait for 4 turns. (with some reloads maybe)
Sometimes on the second turn the leader goes far from the keep, and on the
3rd turn he tries to return, but he can not reach the nearest keep. If it
happens, AI only skips turns and does nothing.




    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?13223>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs

Reply via email to