Update of bug #13323 (project wesnoth):
Item Group: None => None of the others
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Follow-up Comment #1:
An example backtrace
==
Program received signal SIGABRT, Aborted.
[Switching to Thread 0xb65cc8d0 (LWP 1366)]
0xb7f0f424 in __kernel_vsyscall ()
(gdb) bt
#0 0xb7f0f424 in __kernel_vsyscall ()
#1 0xb77f8640 in raise () from /lib/i686/cmov/libc.so.6
#2 0xb77fa018 in abort () from /lib/i686/cmov/libc.so.6
#3 0xb77f15be in __assert_fail () from /lib/i686/cmov/libc.so.6
#4 0x082e7182 in unit_map::unit_iterator::operator-> (this=0xbf926768) at
src/unit_map.cpp:60
#5 0x0854b1cf in events::mouse_handler::attack_enemy_ (this=0xbf927530,
attacker=
{counter_ = {map_ = 0xbf926774}, i_ = {_M_node = 0xbf926768}, map_ =
0xbf927764}, defender=
{counter_ = {map_ = 0xbf926768}, i_ = {_M_node = 0xbf927764}, map_ =
0xbf927764})
at src/mouse_events.cpp:657
#6 0x0854b6ef in events::mouse_handler::attack_enemy (this=0xbf927530,
attacker=
{counter_ = {map_ = 0xbf9268a4}, i_ = {_M_node = 0xbf926898}, map_ =
0x0}, defender=
{counter_ = {map_ = 0xbf926898}, i_ = {_M_node = 0x0}, map_ =
0xbf9267b7}) at src/mouse_events.cpp:548
#7 0x0854e518 in events::mouse_handler::left_click (this=0xbf927530, x=247,
y=467, browse=false)
at src/mouse_events.cpp:390
#8 0x081ac924 in events::mouse_handler_base::mouse_press (this=0xbf927530,
eve...@0xd19a738, browse=false)
at src/mouse_handler_base.cpp:134
#9 0x0854b80c in events::mouse_handler::mouse_press (this=0xbf927530,
eve...@0xd19a738, browse=false)
at src/mouse_events.cpp:332
#10 0x084b5471 in controller_base::handle_event (this=0xbf9274f0,
eve...@0xd19a738) at src/controller_base.cpp:79
#11 0x086b917d in events::pump () at src/events.cpp:382
#12 0x084b50c7 in controller_base::play_slice (this=0xbf9274f0) at
src/controller_base.cpp:185
#13 0x08208626 in playsingle_controller::play_human_turn (this=0xbf9274f0) at
src/playsingle_controller.cpp:709
#14 0x08208927 in playsingle_controller::play_side (this=0xbf9274f0,
team_index=1, save=false)
---Type <return> to continue, or q <return> to quit---
at src/playsingle_controller.cpp:610
#15 0x082094e1 in playsingle_controller::play_turn (this=0xbf9274f0,
save=false)
at src/playsingle_controller.cpp:564
#16 0x0820b5b9 in playsingle_controller::play_scenario (this=0xbf9274f0,
sto...@0x895df10, l...@0xbf928550,
skip_replay=false, end_level_result=0x9c2c460) at
src/playsingle_controller.cpp:315
#17 0x081f9090 in playsingle_scenario (game_conf...@0xbf9286a4,
level=0xbf9287f8, di...@0x96ecfe8,
state_of_ga...@0xbf928700, sto...@0x895df10, l...@0xbf928550,
skip_replay=false, end_level=0x9c2c460)
at src/playcampaign.cpp:130
#18 0x081fcfc0 in play_game (di...@0x96ecfe8, gamesta...@0xbf928700,
game_conf...@0xbf9286a4, l...@0xbf928550,
io_type=IO_NONE, skip_replay=false) at src/playcampaign.cpp:375
#19 0x0805cd39 in launch_game (this=0xbf928658, reload=(anonymous
namespace)::game_controller::NO_RELOAD_DATA)
at src/game.cpp:1641
#20 0x0806aaca in do_gameloop (argc=2, argv=0xbf928b14) at src/game.cpp:2160
#21 0x0806afb0 in main (argc=2, argv=0xbf928b14) at src/game.cpp:2216
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