Follow-up Comment #6, patch #1154 (project wesnoth):
Two small details about your patch. First, don't use Uint32 for pos_ext. If
the real type happens not to be that (on 64-bit machines perhaps?), then the
code will break real bad. Second, do not hesitate to use the foreach
construct; it makes the code a lot more good looking.
It seems I can commit the patch in two times, the image.cpp part on one side,
and the loadscreen/game.cpp part on the other side. Did I miss something or is
it fine?
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