Follow-up Comment #2, bug #13268 (project wesnoth):
I have fixed the bug I described in comment #1.
The source of the bug was that dismissals were stored in the replay, but not
in the undo stack of menu_events, hence a sequence of undos/redos and
dismissals could mess up the replay.
Dismissals can now be un/redone like recalls, recruits and movements.
(file #5696)
_______________________________________________________
Additional Item Attachment:
File name: undo_dismiss.patch Size:4 KB
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?13268>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs