Follow-up Comment #2, bug #13268 (project wesnoth):

I have fixed the bug I described in comment #1.
The source of the bug was that dismissals were stored in the replay, but not
in the undo stack of menu_events, hence a sequence of undos/redos and
dismissals could mess up the replay.

Dismissals can now be un/redone like recalls, recruits and movements.

(file #5696)
    _______________________________________________________

Additional Item Attachment:

File name: undo_dismiss.patch             Size:4 KB


    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?13268>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs

Reply via email to