URL:
<http://gna.org/bugs/?13545>
Summary: Northern Rebirth - Showdown is (almost) unplayable
Project: Battle for Wesnoth
Submitted by: ronnystandtke
Submitted on: Donnerstag 21.05.2009 um 19:50
Category: Bug
Severity: 4 - Important
Priority: 5 - Normal
Item Group: None
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.6.2
Operating System: Linux
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Details:
Showdown, the last scenario of the Northern Rebirth campaign is almost
unplayable for a number of reasons:
1) Slow AI
When there are lots of units on the map (around turn 9 or 10) the AI takes 50
(in words FIFTY!) minutes to complete its turn (tested on a 2.7 GHz system).
Sometimes the AI computes for more than a minute before it moves a unit. This
is much too slow and kills all the fun instead of enemy units. Please, give
the AI maximum five seconds per unit and then *move* the damn figure! If the
AI gets too stupid this way, just give it more gold. I attach a savegame for
you to verify the problem.
2) The Elvish player can not recruit units from previous scenarios. This
feels wrong because the other players can do this.
3) The Elvish player starts with only 100 gold. This problem combined with
(2) makes the Elvish player a sitting duck, unable to contribute to the
battle in any significant way.
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File Attachments:
-------------------------------------------------------
Date: Donnerstag 21.05.2009 um 19:50 Name:
Northern_Rebirth_-_Showdown_Turn_10.gz Size: 175kB By: ronnystandtke
<http://gna.org/bugs/download.php?file_id=5802>
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?13545>
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