URL:
<http://gna.org/patch/?1175>
Summary: Additional option in preferences preventing allies
from interrupting move when sighted
Project: Battle for Wesnoth
Submitted by: lampak
Submitted on: Wednesday 05/20/2009 at 10:43
Priority: 3 - Low
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
_______________________________________________________
Details:
I've written it because I got annoyed while playing 'The Oldwood' level. The
map was shrouded and I kept bumping into ents, my allies. It was pointless
for me to be interrupted by my own allies. So I decided to write this patch.
It adds a new option to preferences dialog which allows you to turn off being
interrupted when you sight an ally unit in a shroud, but you still are stopped
when you see an enemy. The message about units being spotted is still
displayed.
I am a very beginner in programming and it is my first "contribution" to any
big project, so please, be understanding.
_______________________________________________________
File Attachments:
-------------------------------------------------------
Date: Wednesday 05/20/2009 at 10:43 Name: patch.patch Size: 6kB By:
lampak
<http://gna.org/patch/download.php?file_id=5792>
_______________________________________________________
Reply to this item at:
<http://gna.org/patch/?1175>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs