Update of bug #13420 (project wesnoth):

             Assigned to:            shadowmaster => mordante               

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Follow-up Comment #5:

Disabling the story screen code completely by removing the WML that triggers
it, reveals that the issue must be originated by some other component.

I'm assigning it back to Mordante until someone can find the culprit.

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Reply to this item at:

  <http://gna.org/bugs/?13420>

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