Update of bug #14068 (project wesnoth):
Assigned to: None => crab
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Follow-up Comment #2:
Crab, please take a look at this bug. My patch somehow helps, but there is
still an issue: the AI has time to move one more unit before it notices that
the game has ended. Are attacks handled in a different way than moves (that
is, not through action_result::execute)?
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