URL:
  <http://gna.org/bugs/?15349>

                 Summary: can't replace map edge terrain
                 Project: Battle for Wesnoth
            Submitted by: mystic_x
            Submitted on: Saturday 02/13/2010 at 02:48
                Category: Bug
                Severity: 2 - Minor
                Priority: 5 - Normal
              Item Group: Graphics
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.7.13
        Operating System: .

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Details:

It was possible to replace the terrain around the map's edge hexes using the
attached code. This worked in 1.4 and 1.6 but doesn't in the 1.7 branch.


[store_locations]
y=0-$yvar
x=0-$xvar
terrain={T_IN}
        [filter_location]
            terrain={T_IN}
        [/filter_location]
variable=tiles_to_change
[/store_locations]

[terrain]
x=$tiles_to_change[$iter].x
y=$tiles_to_change[$iter].y
terrain={T_OUT}
[/terrain]


actual working code attached bellow.



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File Attachments:


-------------------------------------------------------
Date: Saturday 02/13/2010 at 02:48  Name: snow_macro.cfg  Size: 2kB   By:
mystic_x

<http://gna.org/bugs/download.php?file_id=8063>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?15349>

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