URL:
  <http://gna.org/bugs/?15615>

                 Summary: Assertion failure in the gamestate inspector...
again...
                 Project: Battle for Wesnoth
            Submitted by: espreon
            Submitted on: Sunday 03/14/2010 at 09:11
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: User Interface
                  Status: None
                 Privacy: Public
             Assigned to: mordante
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.7.14+svn (41552)
        Operating System: Windows XP

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Details:

In scenario naught of my campaign, The Silver Lands, inspecting a certain
variable (glyph_text) causes an assertion failure.

The variable contains the following:

_"Do you want to be healed?

This magic glyph will completely restore this unit's health, also unslowing
and removing poison from it, if applicable."+"

<small><span color='{PANGO_COLOR_GRAYED}'>"+_"Note: the glyph can do this
only once, and when done it will fade out."+"</span></small>"

Contents of PANGO_COLOR_GRAYED:

#808080

Details on the assertion failure:

File: src/gui/widgets/grid.cpp
Line: 519
Expression: false

Keep in mind that I use a Subversion checkout of trunk with the hidden
Windows trunk builds.

To obtain The Silver Lands:

Tarball of HEAD: http://wesnoth-umc-dev.svn.sourcefo...

Subversion checkout link: http://wesnoth-umc-dev.svn.sf.net/s...

Steps to reproduce:

1. Start a new game of TSL

2. Activate debug mode and cl to scenario naught "RPG_Utils_Test"

3. Move a unit to 14,14; select either "Yes" or "No"

4. Open the gamestate inspector and click on "glyph_text"; an assertion
failure should occur

This occurs in both full screen and windowed mode. 




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