Follow-up Comment #5, patch #1640 (project wesnoth):
Can't you do a mute with a relative change of -100% or so as well? Otherwise
I think a mute attribute would be better since that is the only legitimate
usage of value I can think of.
If volume changes should persist a save-load (which is fine of course) then
it should be saved in the savegame not the preferences.
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