URL:
<http://gna.org/bugs/?15950>
Summary: Miraculous healing in wesnoth-ei
Project: Battle for Wesnoth
Submitted by: gallaecio
Submitted on: Sunday 04/25/2010 at 18:22
Category: Bug
Severity: 2 - Minor
Priority: 5 - Normal
Item Group: Campaign
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.8.0
Operating System: Any, I guess
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Details:
When playing campaigns to get the context to amke accurate translations, I
try to do whatever I can to make sure I "win" the full campaign, and that
includes making sure (almost) all my units survive scenarios, which is why I
ofter save games and reload them trying to get the best luck when attacking
or being attacked.
Playing wesnoth-ei, in an scenario where you are kidnaped by trolls and
brought to the orcs king, I found out an strange behaviour when reloading at
a certain point. I attach the save game, and I'll write the instructions to
reproduce the bug below:
1. Load the savegame, Bug.gz. (it might not be so obvious for everyone :P)
2. Move "Deogwyn" down to the house at south of him. Then there will be an
event, where you will get some of your units, who will appear at south-west
of the scenario.
3. Move those new units, as many of them as you want, and as much you want.
You should notice they have not full HP.
4. Save the game (I would not recommend you to overwrite Bug.gz in case you
want to reproduce the bug again, but you decide).
5. Load the savegame you have just saved.
Those new units have been miraculously healed :)
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File Attachments:
-------------------------------------------------------
Date: Sunday 04/25/2010 at 18:22 Name: Bug.gz Size: 32kB By: gallaecio
wesnoth-ei savegame, follow instructions in bug report to see the bug.
<http://gna.org/bugs/download.php?file_id=9078>
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