URL:
<http://gna.org/bugs/?16072>
Summary: killing recall units under recall event makes
segfault
Project: Battle for Wesnoth
Submitted by: tapik
Submitted on: Monday 05/24/10 at 09:11
Category: Bug
Severity: 4 - Important
Priority: 5 - Normal
Item Group: None of the others
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.8.0
Operating System: Linux Ubuntu
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Details:
A New Order contains an idea to split two main heros after recalling 5 units.
Under recall event I used [kill] for killing all units not previously stored
to a variable. It makes my GNU/Linux Ubuntu 10.04 Lucid Lynx segfault. It
seems that the problem is
Simple snippet of WML:
[event]
name=recall
[store_unit]
[filter]
side=1
x=1-20 # put the size of the map here! It's to say "on the
map and not in the recall list"
y=1-20 # put the size of the map here! It's to say "on the
map and not in the recall list"
[/filter]
variable=ano_lorin_units
kill=yes
[/store_unit]
[kill]
side=1 # or whatever is the side of the player
x,y=recall,recall
[/kill]
[endlevel]
result=victory
bonus=no
[/endlevel]
{DEBUG_MSG "This message at the end of the recall event is
displaied."}
[/event]
[event]
name=victory
{DEBUG_MSG "This is never displaied"}
[/event]
_______________________________________________________
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<http://gna.org/bugs/?16072>
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