URL:
  <http://gna.org/bugs/?16450>

                 Summary: Verbose terrain descriptions only in editor
                 Project: Battle for Wesnoth
            Submitted by: eleazar
            Submitted on: Sunday 08/15/2010 at 22:37
                Category: Feature Request
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Graphics
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: SVN
        Operating System: ANY

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Details:

This is somewhat related, but not identical to https://gna.org/bugs/?15925

I've added a lot of new terrains to wesnoth, and i'm naming them causes me
somewhat of a dilemma.

I'd like to provide a verbose name for terrains to be displayed in the
editor, while displaying a simpler name during gameplay.  While it's useful
when choosing terrains to make a distinction between Standard Hewn Cave Wall
and Earthy Cave Wall, the clumsy long names that are useful when selecting or
talking about a terrain add only clutter to gameplay.

There are two ways to name a terrain:
Here's an example:
...
    name=_ "Snow Forest"
    description=_ "Snowy Deciduous Forest"
...
Most terrains currently only have a "name" not a "description", and there's a
good reason.  As things currently function, the "description"  replaces the
"name" in all instances.  So there's no point in defining both.


What i want to see is this:

* In the editor, and especially in the tooltip over the terrains pallet,
"description" is used.  If there is no description it reverts to "name".

* In the game "name is used.  If name is not defined it reverts to the name
of the terrain it is the "alias of".  "Description" never shows up in the
game.




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  <http://gna.org/bugs/?16450>

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