URL:
<http://gna.org/bugs/?17412>
Summary: debug mode usable in mp when new lobby and --debug
Project: Battle for Wesnoth
Submitted by: anonymissimus
Submitted on: Mi 29 Dez 2010 18:20:04 GMT
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Multiplayer Lobby
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: trunk r48123
Operating System: win xp
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Details:
Possibly known, thought I'd report it in any case.
After starting wesnoth with the --debug switch and when enabling the new
lobby in the preferences file, I can use debug functionalities in a mp game.
Tested on the server in real mp too.
This doesn't work if either of the condition is not given.
Note that from a scenario maker point of view this is a fantastic feature -
it allows thorough testing for OOS errors by using :inspect etc.
(Discovered since silene lately changed the default setting back to the old
lobby.)
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