URL:
  <http://gna.org/bugs/?17865>

                 Summary: lag when firing animation
                 Project: Battle for Wesnoth
            Submitted by: None
            Submitted on: Tue 08 Mar 2011 01:54:19 PM UTC
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Graphics
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.9.4
        Operating System: linux

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Details:

There is often, though not always, a lag between when a unit is placed on a
map and when a subsequent animation is fired, so that the base frame appears
for a fraction of a second before the intended animation.  See
http://forum.wesnoth.org/viewtopic.php?p=481386#p481386




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