URL:
<http://gna.org/bugs/?17865>
Summary: lag when firing animation
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Tue 08 Mar 2011 01:54:19 PM UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Graphics
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.9.4
Operating System: linux
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Details:
There is often, though not always, a lag between when a unit is placed on a
map and when a subsequent animation is fired, so that the base frame appears
for a fraction of a second before the intended animation. See
http://forum.wesnoth.org/viewtopic.php?p=481386#p481386
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