Follow-up Comment #5, bug #18059 (project wesnoth):

As i've said elsewhere, yeah the difference between deep and shallow isn't as
much as it should be. 

Currently the deep is a recolored and rescaled version of the shallow water. 
Ideally it would be created from scratch, as a distinct, but harmonious
texture... but animation on that level isn't really my skill.  I'm happy to
accept and/or advise new graphics.  (this probably doesn't include slightly
mangled versions of the current graphics)

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