Update of bug #16173 (project wesnoth):

                  Status:            Works For Me => None                   

    _______________________________________________________

Follow-up Comment #2:

This bug isn't completely fixed; the game still segfaults when cl/n is used
while fake units made with [move_units_fake] are moving.

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?16173>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs

Reply via email to