Follow-up Comment #4, bug #16173 (project wesnoth):

Yes, that's because that scenario uses [move_unit_fake]; not
[move_units_fake].

I believe you have my campaign; in case you don't:

Tarball:
http://wesnoth-umc-dev.svn.sourceforge.net/viewvc/wesnoth-umc-dev/trunk/The_Silver_Lands/?view=tar

svn:
svn://wesnoth-umc-dev.svn.sourceforge.net/svnroot/wesnoth-umc-dev/trunk/The_Silver_Lands/

Steps to reproduce:

1. Start the campaign

3. cl to 03_Blood_Mist_Forest

4. cl to anything else while the fake units are still moving

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