Follow-up Comment #4, bug #16173 (project wesnoth): Yes, that's because that scenario uses [move_unit_fake]; not [move_units_fake].
I believe you have my campaign; in case you don't: Tarball: http://wesnoth-umc-dev.svn.sourceforge.net/viewvc/wesnoth-umc-dev/trunk/The_Silver_Lands/?view=tar svn: svn://wesnoth-umc-dev.svn.sourceforge.net/svnroot/wesnoth-umc-dev/trunk/The_Silver_Lands/ Steps to reproduce: 1. Start the campaign 3. cl to 03_Blood_Mist_Forest 4. cl to anything else while the fake units are still moving _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?16173> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-bugs
