Follow-up Comment #3, bug #18746 (project wesnoth):
Maybe I hadn't been too clear enough in my description for others to
reproduce.
The attached file is a start of scenario save from my multiplayer campaign
called The Great Quest. The bug occurs with all MP campaigns (see World
Conquest, etc.) for the start of scenario save for scenario 2,3,4,etc. _only_
when playing online and reloading from it, and then only on non-host computers
(causing an out-of-sync).
The bug is that the prestart/start or gold/AI settings (side settings) are
not executed on the computers other than the host computer. The attached file
is such a save and you can reproduce easily by loading in multiplayer and then
checking on host to see the problem.
This can be worked around by adding a turn 1 event that says to modify start
gold from default, AI behaviour from default, etc. and using no prestart/start
events (you seemingly can rely on variables from previous scenarios).
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