Follow-up Comment #8, bug #18746 (project wesnoth):
Test results with A_Simple_MP_Campaign from the wesnoth UMC repository with
trunk r52343:
I could reproduce a problem with [set_variable]'s rand=. For the remote
client, it acts differently with the reloaded start-of-scenario save in
comparison to during play and (apparently) the host who gets the same result
as during the play which created the start-of-scenario save. The remote client
got the wrong results from a turn 1 and new turn event (which are supposed to
be synch'ed).
code example:
++
[event]
name=turn 1
[set_variable]
name=rand_three
rand=0..99
[/set_variable]
{DEBUG_MSG turn1}
[/event]
--
Results shown by :inspect differ between the clients.
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