Update of bug #19258 (project wesnoth):
Severity: 3 - Normal => 4 - Important
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Follow-up Comment #1:
Can you nail down the how-to-reproduce a bit further please.
-If you "load a replay" it means you are using the "show replay" checkbox in
the load game dialog ? Since there are also manually and automatically saved
replays (which are only replays and not files which can be used as saves or
replays).
-"some scenarios" is bad, we should have a deterministic way to reproduce.
>From what you write, should it be enough if there is a wml event (turn 2 for
instance) which writes a variable into the gamestate ?
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