Follow-up Comment #3, bug #19258 (project wesnoth):

By "Which scenarios are affected"
I mean "Which scenarios have a real impact on the replay".
(It looks ANY scenario creates the replay_start.variables tag and then tries
to use these variables on the replay start.)

In case I didn't explain clearly how the bug emerged:
* It looks the author of the bug stored the variables in the point of the
reload, because he thought he would start the replay from that point.
* then he started the replay from the very beginning, but still applied the
variables from the reload-point.

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