Follow-up Comment #2, bug #19258 (project wesnoth):

I mostly tested "SaveGame+MainMenu/Load/ShowReplay_checked", but the problem
seems to be identical also with "SaveReplay": again the file contains the
replay_start.variables container and OOSes are reported.

how-to-reproduce:
1) Load any game, save immediately, and you will see the new tag
replay_start.variables has been added to the savefile: I consider it a buggy
behaviour, such saves should be very similar.

2a) If you want to see a real impact on the replay, load the file I just
attached (it is the 2nd save) in BfW 1.9.3 with the procedure
"MainMenu/Load/ShowReplay_checked". 
2b) You can also test the full procedure (start a
game...save...load...save...replay) with any Conquest Minus map if you
download Conquest Minus from the 1.8 add-on server (let me know if you need it
for 1.9)

Which scenarios are affected:
* the scenarios with variables that aren't cleared before they are used,
because the replays don't start with an empty space of variables, but with
variables set to their value in the moment of the 1st save: 
** the arrays may have more items
** the strings may be longer: imagine {VARIABLE aux $aux+asdf}
** etc.
* sometimes also the random generator is in a different status during the
replays and so yields different random numbers than in the original game. This
problem happened with Conquest Minus - you can see the ownerships of villages
(they are distributed randomly) in the original game and in the replay are
different. (But I usually didn't get this problem with very simple scenarios
which produced random numbers only.)





(file #14777)
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Additional Item Attachment:

File name: Replay_bug_save2.7z            Size:46 KB


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