Follow-up Comment #4, bug #19861 (project wesnoth):

Either the host or the server has to tell the client that there is a hidden
unit. It is not "the game" that allows moves to be undone. Every move is sent
to the server and it can only be undone if there was no hidden unit. If every
client had the information where hidden units are located, it would be no
problem to modify the code of the client to show them. - So, in my opinion,
you should add the option to disable undo. It is possible, host-/serversided.

Why is this bug set to "won't fix"? It is an abusable bug and it can be fixed.

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