Update of bug #19861 (project wesnoth):

              Item Group:          User Interface => Multiplayer            

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Follow-up Comment #6:

Every client has the information where hidden units are located, thus it is no
problem to modify the code of the client to show them. Moves sent to the
server cannot be undone. It should be possible to make moves non-undoable with
WML.

This report is marked as won't fix because we see no good way to fix the
problem without imposing artificial limitations.

Now knowing how the game actually works you're welcome to come up with a
realistic solution. See the forum for past discussions on the issue.

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Reply to this item at:

  <http://gna.org/bugs/?19861>

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