URL:
<http://gna.org/patch/?3538>
Summary: MP campaign: Synchronize underlying_unit_id in MP
campaigns (bug #20227)
Project: Battle for Wesnoth
Submitted by: faabumc
Submitted on: Mon 08 Oct 2012 03:10:53 PM CST
Priority: 5 - Normal
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
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Details:
This is a proposal to fix bug #20227.
This patch is extracting the attribute next_underlying_unit_id from the level
WML and setting it using n_unit::id_manager::instance().set_save_id().
With this patch the engine error pasted in the referenced bug report is not
present anymore.
The code is the same in branch 1.10 and trunk, so that the patch should be
applied on both.
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File Attachments:
-------------------------------------------------------
Date: Mon 08 Oct 2012 03:10:53 PM CST Name: underlying_unit_id.diff Size:
1kB By: faabumc
Patch for underlying_unit_id against trunk rev 55528
<http://gna.org/patch/download.php?file_id=16672>
_______________________________________________________
Reply to this item at:
<http://gna.org/patch/?3538>
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