URL:
<http://gna.org/bugs/?20351>
Summary: [disallow_end_turn] state persists when advancing
scenarios
Project: Battle for Wesnoth
Submitted by: shadowmaster
Submitted on: Wed 05 Dec 2012 02:15:34 AM CLST
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: None of the others
Status: None
Privacy: Public
Assigned to: shadowmaster
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.10.x
Operating System: Maybe any
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Details:
The effects of the [disallow_end_turn] WML action persist when advancing
scenarios ([endlevel], :n, etc.) in Wesnoth 1.10.x, making it necessary to use
[allow_end_turn] on the next scenario to restore the normal state.
Steps to reproduce:
- Insert a [disallow_end_turn] action in a scenario's prestart event and run
the scenario. Make sure the next scenario does not have a [disallow_end_turn]
action in any initial events.
- Try to end your turn; you will be presented with a message stating you are
not allowed to end your turn yet.
- Use :debug :n to advance to the next scenario.
- Try to end your turn; you will still be unable to end your turn.
This does not appear to affect trunk.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?20351>
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