URL:
  <http://gna.org/bugs/?20351>

                 Summary: [disallow_end_turn] state persists when advancing
scenarios
                 Project: Battle for Wesnoth
            Submitted by: shadowmaster
            Submitted on: Wed 05 Dec 2012 02:15:34 AM CLST
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group:  None of the others
                  Status: None
                 Privacy: Public
             Assigned to: shadowmaster
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.10.x
        Operating System: Maybe any

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Details:

The effects of the [disallow_end_turn] WML action persist when advancing
scenarios ([endlevel], :n, etc.) in Wesnoth 1.10.x, making it necessary to use
[allow_end_turn] on the next scenario to restore the normal state.

Steps to reproduce:
- Insert a [disallow_end_turn] action in a scenario's prestart event and run
the scenario. Make sure the next scenario does not have a [disallow_end_turn]
action in any initial events.
- Try to end your turn; you will be presented with a message stating you are
not allowed to end your turn yet. 
- Use :debug :n to advance to the next scenario.
- Try to end your turn; you will still be unable to end your turn.

This does not appear to affect trunk.




    _______________________________________________________

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