Update of bug #20352 (project wesnoth):
Assigned to: None => gabba
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Follow-up Comment #2:
I did a quick look at this, and it seems like the trigger conditions are:
1) Plan a move that goes (at least) three turns into the future (so the turn
indicator for the move is a "4").
2) Have one of stages (turns) of the move end on a friendly unit.
If the turn indicator is less than 4, the planned move is trashed instead of
this assertion failing. (When the turn indicator is 4, the C++ variable
turn_num is 3, which no longer satisfies the second half of the assertion.)
This does not occur in 1.11. (In 1.11, the same conditions cause a "dashed
arrow" to indicate the problematic move.)
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