URL:
<http://gna.org/bugs/?20409>
Summary: Seg fault going from the editor to multiplayer
Project: Battle for Wesnoth
Submitted by: jamit
Submitted on: Sat 05 Jan 2013 08:23:06 PM EST
Category: Bug
Severity: 5 - Blocker
Priority: 5 - Normal
Item Group: None of the others
Status: None
Privacy: Public
Assigned to: fendrin
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.11.1 + svn (r56023)
Operating System: Linux
_______________________________________________________
Details:
Steps:
1) Start BfW.
2) Hit the "Map Editor" button.
3) Quit the editor (ctrl-q).
4) Hit the "Multiplayer" button.
5) Choose "Local Game" and hit "OK".
6) Select a map and hit "OK".
Segmentation fault with the map selection window still up.
The problem is that during multiplayer setup, resources::teams still points to
data from the map editor, which has long since been disposed of. (I confirmed
by checking the value of the pointer in the editor, then again where the crash
occurs.) I did a search of the src/editor/ directory, and it looks like some
pointers from resources:: are set when the editor starts, but none of them are
reset to NULL when the editor closes.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?20409>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs