Update of bug #20602 (project wesnoth):
Assigned to: boucman => jamit
_______________________________________________________
Follow-up Comment #3:
Using git bisect pointed me to r56169
<http://svn.gna.org/viewcvs/wesnoth?view=rev&rev=56169> as the commit
introducing the bug.
The commit in question is jamit's and it is intended as a bug fix/part of a
bug fix for bug #20324, so I am reassigning this bug to him instead.
Although the bug reproduces pretty reliably for me since then, perhaps I
should take this opportunity to provide a more specific sequence of steps to
reproduce:
- Start the test scenario in debug mode
- Near the center of the map there is an enemy Soulless surrounded by various
player-controlled units, including an Elvish Druid. Note her maximum XP
(usually 80, 64 when given the intelligent trait).
- Use :unit experience=80 (or 64) while the mouse is over the Druid.
- Attack the ghost at (18, 12) with the Druid from the southern adjacent hex
at (18, 13).
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?20602>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs